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They picked an idea. This is how they price it, ask for the money, and find out whether it actually worked.
Start Your First Hustle is a 28-page printable workbook that walks a kid from a vague idea to a real first customer, a real price, and a real profit number. Nine steps, each with a page to fill in. It only works if they write in it, which is exactly the point.
This is not a book about business. It's the paperwork for theirs.
Before step one there are three pass-or-fail questions: Can you name three real people who might say yes? Could you do one this week? Can you start for under $20? Fail two and the workbook tells them to pick a different idea right there on the page. Most first hustles fail because nobody checked, and four minutes here saves three weeks.
Two full pages following Maya, twelve, walking dogs. Every number filled in: her costs, her $15 price, her break-even of one walk, her actual opening line. Then week by week what really happened, including two nos out of three in her first week and $189 profit after thirty days. A kid can't picture success from a blank template. They can picture it from Maya.
This is the part most workbooks skip, and it's the part a kid actually needs in week two.
Not lawn mowing. That money comes from solving a problem for a person, and that they're allowed to go get some. Most people don't learn that before twenty-five, and the ones who learn it early never really lose it.
If they don't have an idea yet, grab the free 25 Ways To Make Your First $100 from the Financial Fundamentals Bonus Library first. That one helps them pick. This one turns the pick into a business.
Nothing ships. This is a digital file. The download link appears immediately after checkout and is also emailed to you. Because it is a file and not a package, there is no shipping cost, no address needed and no delivery window. Print it as many times as you want.
Educational material only. It does not provide personal financial, legal or tax advice. Money-earning activities should be done with parent or guardian guidance and follow local rules about young people working and selling.
Create. Inspire. Empower.



